Showing posts with label gaming. Show all posts
Showing posts with label gaming. Show all posts

Saturday, July 16, 2016

The Season of War begins...

  The Season of War has begun in earnest.  Got out first games in tonight, and for my part, I did not hold true to Sigmar's faith in me.  I failed, and hopefully I will be reforged with better results!  Heh!

  Played a really great game against a member of the Rolling Bad community (Youngblood) and his Grot/Spider army. (Arachnarok w/flinger, 2x10 Grot spider riders, Grot boss on Gigantic Spider).

  My Army was a Lord Celestant on Dracoth (lamer), 5 Protectors, 10 Liberators (hammer/shield), 5 Liberators (2 blade) and 5 Judicators (xbow).

  The rules for the scenario of Season of war were interesting, and we set an 850pt limit for our game (which we both exceeded by a few :).  We played on a 4x4 because of the size and it was great.  In the end, the warriors of Sigmar could not hold back the tide of spidery destruction and we succumbed.  The problem was the general, not the army :) 

  So, get out there and enjoy the Season of War, this is gonna be a hoot!


  Here are a couple of shots of the swag that comes with the season of war and a choice photo of the game or two.   

   Player card and wrist band...  on the back of the card you can track your painting progress, which as you will see, I have much opportunity!
   Faction pins.  Kinda nice actually
  A set of tokens to use in game.  I think they took my idea!!! :)


 10 Liberators against 10 Spiders, it was a pretty fair fight!  I ended up winning this one with 2-3 Libs left.  Of course, they re-spawned and ruined my day elsewhere :0

 10 Liberators against ... oh dear god-king, that's an... ahhhhhhhh.  Yeah, 10 Libs did not slow the Arachnarok much... Even when I rolled all hits...

He laughed and saved them all...

Still, cracking good fun!

See you in the Realms!

Friday, April 8, 2016

Modcubes reviewed (video)

Hey guys, just got my set of Modcubes today, boy are they very nice!  I did a video review, here for your pleasure!




You can get your set at: https://modcube.myshopify.com/

Have a great weekend!

Thursday, January 8, 2015

Randomness in 40k. There isn't any!

"Ok, roll to see if the game ends" 

"I seize on a 5 or 6.... Let's roll!!" 

"OK, here is my D weapon, a 6 and you're all dead..." 

"Aw <expletive>, one more inch and I would have made the charge..." 

  How many times have we heard the above statements in a game?  How many times have you been the victim / beneficiary of a great roll? How often do you CURSE GW for the stupid number of random elements in 40k?  I'll bet the words "crap ton" come up a lot. So, is it a bad thing?   I hear a lot of talk about the game needs to be less random, randomness is killing the game, random charge is lame etc.  Well, if you really think that, then I'm here to tell ya today that yer all messed up in the head! (in theory) 

  Now, I am not a student of game design theory, nor do I have advanced degrees in probability theory.  What I know, I know from the school of hard knocks, taught at the universities of Bosnia, Desert Storm, Panama, Afghanistan and other various shit-holes around the globe.   I'm just going to talk about the real world and how it applies to our little plastic army men in a science fiction setting 38 THOUSAND years from now (a time when swords are making a wicked comeback :) 

Strategy versus tactics

   I will start of by saying this. 40k has almost no randomness in it at all. Yep, I said it and I will argue with you over a fair number of beers any day!  Here is why... 

  We know that with a D6, the possible solution set is minimal.   We know, and can predict, the outcomes of any given "random roll" with a fair degree of statistical certainty.  Take charge length for instance. We KNOW that the result will certainly be between 2 and 12.  With minimal effort we can calculate that the statistical average will be 7.  We can therefore plan on that with a decent degree of certainty.  Yes, you will roll 2 through 5 occasionally, but that is where probability comes in.  If everything was foreseeable, if charge length was set for units at 8", then there would be no 'fun'.  It would not be a game where good tactics mattered. Playing like a slug (me) would be just as beneficial as playing a very good, well planned tactical game of 40k.

  In contemporary military planning, if you have a degree of certainty for a plan that approaches 70%, you are either a god of planning, or you're lying to the bosses to make yourself look good. General Colin Powell had a rule that he called "30 percent to 70 percent". If you were between 30 and 70 percent sure of the outcome, go with your gut and do it.  Anything over 70 is a 'relative certainty' and below 30% you do not know enough information to make a decision.  Apply this to our game and I think you'll see that the 'random' factor is pretty minimal, actually.  Also, don't confuse the sheer volume of dice rolls in our game with uncertainty or randomness.  If you are BS4, you know generally what you can expect on a given roll of ten dice. 

  So, what exactly do strategy and tactics mean in this discussion? Here are the "book" definitions; 

Strategy is a high level plan to achieve one or more goals under conditions of uncertainty. Strategy is important because the resources available to achieve these goals are usually limited

Tactic(s) may refer to a plan, procedure, or expedient for promoting a desired end or result.

  Sounds boring, right? Simply put, your strategic thinking is done when you have chosen your army list and made sure it is legal for the scenario you're playing, regardless of if it is a friendly game or the final game at Adepticon. The key portion of the strategy definition is "under conditions of uncertainty". When you make your list, decide on the force orgs etc, you do not always know what you are facing. Will your opponent bring anti-air, will he be all MCs? What you are trying to do here is MINIMIZE the amount of random factors in your game, by having a force that is suited to achieve the scenario goals while smashing your opponent to dust. Your strategic decisions end pretty much after the roll to seize initiative. Once you have deployed, it's all tactics from then on. 

  That means that tactics are how we move our little plastic men around and shoot with them. This is where the dice come in. Too many people think that this is where the dice start to ruin everything. After all, it is the 40th millennium, I am an Astartes super-soldier. I should be able to hit what I aim at, right? Bullturds. That only works if your opponent is from the 2nd Millennium and has no ability of his own. "Well, I should still know how fast I can move and exactly how far!" - Again, Bullturds. You have no idea how quickly the average soldier will move. He may stop and pick a flower, he might look at what you told him to charge and decide it's not in his daily planner to die today. Tons of things could happen on our plastic and cardboard tables. Random charge length is used to reflect the things that you cannot, and should not, be omniscient about.  Rolling to hit and to wound represent the same thing.  Armour saves, cover saves and invulnerable saves are all the same theory.  Random things happen even in the best planned events.  But think about how GREAT we have it that our randomness factor is a D6!!!!

  The first night of the air war in Desert Storm we expected to lose 30%-40% of the aircraft assigned to missions. We actually lost less than 1%.  Nobody dared to even predict that that could happen in our wildly best case predictions.  The first night was not all American aircraft with our super-high-tech advantages.  We had a huge percentage of coalition forces involved, some of which that were inferior to the OpFor.  This was randomness in action!

  Another area that gets hit with the "too much randomness" bat all the time is the new mission cards in 7th edition.  People scream that they make the games too random.  I would counter that you have made a list that is too concentrated on doing one thing.  If you have tactical flexibility in your list, you can handle a change in mission on the fly.  If you think a real commander in the field of real battle does not get his priorities changed on the fly, I would recommend you go read  "The Heights of Courage: A Tank Leader's War On the Golan" by Avigdor Kahalani.  You'll see how the strategy of the politicos had a small effect on their tactics, but more often than not, the field commanders changed their missions (i.e. tactics) on the spur of the moment to react to their enemies.  This is how the Israeli's won that battle with far inferior forces.  (Yes, 4 tanks held off a Syrian division (albeit reduced to frontal brigade strength). FOUR tanks!!!)  It is also a fantastic book to just read if you think you're a tactical brain.   

  Back to gaming though, can you imagine the outcry if we went to a D20 for resolving things? Yes, some would say you can get more 'realistic and granular' results with a higher base, but I would counter that with a d6, you can minimize the solution set and get far more predictable outcomes (i.e. less randomness). Or, put a different way, with D6s, I know the range of values I need to roll, and I can predict, on average, how many hits a given squad will produce and what results I can expect. So, again, I say to you, 40k is not very random at all. 

  There are hundreds of scholarly papers on game theory, dice theory and all that jazz.   Even a quick read of some of them will leave your head swimming if you're not a math wizard.  IMHO, they also go too far in depth for our purposes. Suffice to say, we are in a D6 game system, and we have a ton of rolls in an average game.  That means random results are going to come up, and the curve won't always swing your way.  But I will say this, your job, as the tactical leader on the field (or FAT mat), is to minimize the effect that random events can have on you.  Make sure you move in ways that mean you can reasonably expect to achieve the average 7" charge length.  Fire from positions where your gun line can get reasonable amounts of hits.

  So, where the heck am I going with all this? Simple... Use tactics to minimize the effect of randomness in your games.  Good tactics will not erase bad rolling, but you need to put yourself into a position where the only problem you will have will be the potential for bad dice.  If you are constantly losing games to "bad rolling", maybe you need to look at your tactical movement and employment and improve that? 

  I'm not saying this as some superior 40k tournament winner, because I'm not. I'm not even very good.  I do know that whenever I start to moan about my dice rolling though, I tend to stop and think.   Did I move well?  Did I shoot the right unit at the right target?   Do I have my unit set up correctly on the table?  Did I employ sufficient tactical skill to overcome the obstacle that my opponent presented to me? 

  Then I start to curse the stupid fracking dice again... I am human...
 

Wednesday, October 8, 2014

Conquest: The Card Game - Unboxing Vid

  Hey folks!  The fine folks at Fantasy Flight Games have given us a CCG (Collectable Card Game) to play in the 40k universe!  Yaaaaaaay...

  Here is the unboxing video....  hopefully tomorrow, or soon I can get a play test video out!



Here is the link to the game on Fantasy Flight's website...

Enjoy!

Sunday, July 27, 2014

Etched Glass, A building and The Battlestar Pegasus

Wow, crazy times.  And I just had a power failure... so it gets even crazier.

Just wanted to share what I have been working on lately, and by lately I mean the last two days.  With work, traveling to Hawaii (for work) and a myriad of other things, I have been not as busy as I want to be lately.  I also have to admit that I have been working more on the model railroad lately too.  Resurrected that blog too...  But I'm trying to get back to the 40k stuff!...  Here are some projects that came in lately...


First up, my air etched glass.  The logo was a one-off stencil that my wife drew up for me.  I used my new air eraser brush from Master (link to amazon here).  I think it came out very nice.  It's the logo of my space marine chapter.  (But I have to admit, I'm getting all Orky over here...).

I used the aluminum oxide powder that came with it to etch the glass.  This is my very first effort ever, and I think it came out pretty well, for the first try ;)

You have to turn the air pressure up pretty high to get this to work, and I was afraid it might peel up the frisket, but it didn't budge at all, even at 60 psi.

So, I guess I know what everyone is getting for Christmas around here ;)


Next up, was the painting of the Battlestar Pegasus.  I know, I know, it was the Battelstar Galactica that got all famous.  But I liked the old storyline with Commander Kaine and the Pegasus, so mine is the Pegasus... Only things left are the engines, decals and clear coating...




And last but not least, The building I built so long ago is finally getting some love.

Here it is, all grey coated.  I have to say I got motivated by Duncan Rhodes' video on painting buildings, so I am going to try his methods.


   The building is pinned at each level, so that I can use the floors individually or gang it all up into one big ruined building.  Still thinking about whether or not to add a base to the bottom.   Later today the wash goes on.  Looking forward to trying my new mix of Payne's Gray wash.  Hope it works :)

  That's all for today, see ya soon!

Friday, May 23, 2014

Did 6th Drive a wedge between Wh40k Gamers?

   I wonder sometimes if 6th edition's major problem was that it drove a wedge  between the 2 groups of W40k players and that is why we have a new release so close, in GW years, between editions.

  On the one hand, you have the competitive gamers, or the tournament scene.  6th edition was hard on them.  The death of assault, the downplay of vehicles, wonky wound allocation and all the other changes brought the tournament folks fits.  It was hard to leverage the 6th edition into the tournament scene, and the constant flood of codex's and data-slates did nothing to help.  Now, I'm not a tourney player, I play for fun, but I empathize with the Tourney circuit guys.  This is how they have fun and enjoy the hobby, and if the constant turmoil of the system keeps them from enjoying it, that is bad for everyone.

  Even though I am not a tourney guy, you have to admit that the tournament players are the ones who usually drive the game forward and make good changes to the system, whether adopted by GW or not.  They are interested in a fair, balanced game that provides everyone with a chance to win.  They are the guys who find the flaws, see the weaknesses and identify the absolutely garbage rules.  I have never been a tourney-guy hater, although I do hate the WaaCers.  But I do NOT lump them into the same category at all.  WaaCers are just dicks, the tournament guys are serious, committed gamers and hobbyists who help the hobby in more ways then even they perhaps know.

  On the gripping hand, though, I think 6th edition was a real boon for the narrative and 'play for fun' crowd.  Many old and new codex's became fun to play around with again, and the rules, albeit wonky in places, made for a good narrative game with some fun pieces.  Even the supplements, compendiums, data-slates and expansions all brought fun, new ways to play, while confounding the Tournament guys.

  It strikes me that, although some (perhaps most) would doubt, GW may have looked at 6th and realized that they swung the hammer to far to the other side of the anvil.  In embracing narrative play, they had really dealt a killing blow to the tourney folks.  And let's face it, the tourney guys spend ALOT of money on the hobby, and that talks straight to GWs heart.  I think they saw, from behind the invisible fortress walls, that there were issues, and they knew something had to be done.

  I do not feel, as many others do, that GW has turned hard and cruel toward the gamer community, nor do I think that they embrace the community like they once did.  But being a big company (with shareholders, I might add) is not too easy these days.  If you have an on-line presence, you are setting yourself up for all the haters and providing them a forum to kill you from.  If you pull back your on-line presence, you are labeled a 'hate filled bunch of corporate ass hats'.  So what do you do?  I know I would choose the same road GW did.  Don't give your detractors a free and easy method to kill you.  Suffer the slings and arrows of outrageous fortune from behind your high walls.

  We have all seen the previews of 7th edition.  I, for one, like the look of it.  I'll hold off any real judgment until giving the rules a good read, but I think they have done some things to lessen the division between the Narrative crowd and the Tourney crowd.  The mission changes, wound allocation, vehicle, assault changes... all of these things will make for a better game for everyone, I hope.

  So, on the eve of the release of 7th edition, I say to you all, bons champs, mes amis (from the French - Good fields, my friends).  I hope to see you all enjoying 7th edition soon, and I hope you all find what you are looking for!!

Tuesday, May 6, 2014

Dropzone Commander - Game 1 - awesomesauce!

Team UCM - Fu#k YEAH!

  Ok, so I played my first game of Dropzone commander(DZC) using the starter box, and all I can say is... Fu#k Yeah!.  Great game.

  Is it 40k, with all the myriad choice and such, nope.  Is it pure, balls to the wall, good fun, oh heck yeah!

  My friend Mark and I played with the starter rules, and we were immediately struck by the tactical choices offered up on turn 1.  I know, I know, amateurs talk about tactics, professionals talk about logistics, but get this... this scale of game HAS logistics!!!!!  You can "play real war" here and not feel like you are just futzing around with tailored battle lists.  You actually have to try to win this game!
 
  DZC has a great blend of the old, but totally relevant game style, of teeth and tail.  True strategists know that every army, regardless of era is judged by it's ratio of teeth (fighting men/armor/equipment) to tail (support/AA/logistics/transport).  If you can effectively support the fighting formation in the field, you will win the engagement.  We kicked ass in the desert campaign (Iraq '90-'91) not just because our equipment was better (it was markedly so), but because we could pick the exact time and place of the battles to be fought.  DZC gives you that feeling.  You can choose the strategy, and then the tactics to win the engagement, and ultimately the war.

  DZC has all the trimmings to make it an incredibly fun miniatures game, both for the new gamer and for the students of war.  You have choices to make every single turn, and your choices make  difference on the field, and in the outcome of the game.  Yes, the dice dictate the outcome, but you can, for your part, determine when the dice matter and how much so.  There is not a lot of games like that, and I think major props should be given to the design team at Hawk for their design methodology.  You have a winner here, guys!  (or, in my case... where do I send my money... Just take my money!!)

  And yes, that's another great part of the game.  After this first play of the game, I can see how the units interact, and I know that buying a certain unit is NOT going to guarantee me a win.  There are no death stars here.   You may buy a cool unit, but if you can't figure out how to use it correctly, you just wasted $20...  I love it!

  Oh, and if this glowing review sounds too good to be true... get this... I LOST!  I lost the game 2VP to 1VP.  We had to call it a turn early, but we could see that it would not be a tie, and therefore KP would not be a factor.  Imagine the crap I would be saying if I had won????

  So yes, folks, if you are looking for a GREAT, easy and fun alternative game to play, you need to RUN, not walk to get a copy of Dropzone Commander.  You'll love it.  Provided of course, that you can think and actually understand war and battle.  If you're one of the asshole WAAC 40k players,  then you won't be able to figure out why spending $700 on models didn't win you the game.  (But you're just an asshat anyhow, so it's no big deal.  Crawl back into your deathstar, asshat cave and die, the gaming community does not need you.)

Photos follow.  I must admit, I was too drawn into the game to take enough pics for a proper BATREP.  Sorry.

  Deployment.  I kept my AA and Infantry on their dropships, praying that his AA would not make me pay for my boldness.  I got lucky and feinted with my armor onto the left flank.  

Damn!  He got the initiative and deployed into the building before I could even disembark.  It was going to be ugly if he  found the objective quickly.  (By the way, objectives have to be found, not stumbled upon.  In our game, there were three coconuts to find (I just came back from Hawaii, give us a break!!!))
  His infantry is in the building, mine is barely deployed.  I am a full turn behind in reaction.  Only my tanks are doing well, and that is pure luck of the rolling so far!

  Ahhh, the AA is now in the fray, and exacting a terrible price in scourge forces!  We shall overcome the inhuman invaders!!

   Damnit, how did he get that far.  Fracking Scourge!!!  After a terribly deadly, yet successful CQB, I held the center building.  Giving up on the farthest objective cost me dearly though, as he got it off the board, and I could not take control of the objectives before turn 6 to contest the VPs and force the game to KP totals.  So, the UCM lost by the slimmest of margins, but we shall return, and one day reclaim HOLY TERRA (help me, Space Marines!!! - LOL)

  Seriously, if you are looking for a very challenging, fun and easy to play epic level game, play DZC.  You'll love it!!!!  

Thursday, August 8, 2013

The new game table - awesome sauce!

  Yep, this is awesome filled with awesome sauce, with awesome sprinkles on the top.

  Ok, maybe that's over the top, a bit.  Or alot.

  You see, I am a wargamer by nature, I mean the cardboard counters on paper map type gamer.(Boardgames... ala GMT Games, Compass games etc.)  My friend, Mark, and I have a regular Wednesday game going on at both our houses.  2 weeks we play at his place, the next two week at mine.  Part of the problem is that we play big, long games, and it chews up real estate in the hobby/game room.

  Well, not long ago, Mark got a spankin new game table from Geek Chic, but that was a little too much green for my tastes.  Grand old table, I must say, but I am a minimalist at heart and my goals were quite a bit different;

  • I wanted to build it
  • I wanted to steal the idea of the inset table with a topper to save/protect the game in progress
  • Under $750
  • Had to be 4' x 6' so it would fit my Realm of Battle and other terrain tiles!
  So, the wife and I, with lots of wood tools and a little skill set to designing a game table.   

  When all was said and done, it came in for well under $500 and we actually had fun making it.

  What follows is the picture and text reference of how it went.  Hope you like.

Tuesday, June 4, 2013

Sergeants Miniatures Game - A++

  I know, I know, this has nothing to do with 40k.  Well, not every day is a 40k day, and with all the talk about Malifaux, Warmahordes and all the others, I thought I would give this a review for you. So...  Sergeants, Day of Days

If you need a break, or side game from 40k...

If you like or are even interested in WWII  (That's World War II for you Albuquerque Public School folks)


If you like GREAT, simple gaming...

RUN, do not walk, to go get this game.

  This game is beyond a lot of fun, it's a hoot.  My wife learned it in about 10 minutes and is playing a great game.  Anyone can learn this game quickly, and it will not push out any of the W40k brain cells you have trained.  It really is easy and fun. 

  Now, I am a veteran of years of ASL, ATS and even Combat Commander.  I rate it higher than ASL, since ASL is simply broken and is just a game, not a simulation.  It's more fun than ATS and easier than Combat Commander.  Bang on good times!

Pros

-- The miniatures are painted already.  Yes, they are 20mm scale, so they don't fit with other WWII mini games that well, but that is not a factor.  More later.

-- The map is dead easy to set up.  It's laser cut wood heavy cardboard that feels just as heavy and durable as wood. (I was corrected, sorry) and fits together like a puzzle, each tile is double sided and geo-morphic, so no two games will ever have to be the same (After you leave the printed scenarios and design your own).  The options are incredible. 

-- There is ONE over-arching game mechanic, and that is how to count distance and compute the modifiers for the look/shot/cover attempt.  Once you figure out that, the entire game is playable in 2 minutes.  It is really easy.

-- The figs have stands that have a lot of info and keep them in good order when you put them in a box/plano/whatever container you have.

-- The game is card driven (and action oriented).  Once you have gone through the first turn, you will "get" the system and how it plays.  There is now convoluted wacky systems to learn that 'don't quite' work the same as everything else.  Everything works the way you think it should.

-- NO DICE!  everything is resolved using the action cards

-- Soldiers have identities, you get to know them, you feel their pain, live their glory, you live vicariously through your men!  (ok, got carried away there.)  But really, there is a story in every scenario, and it's a blast watching it play out.

-- Soldiers are not 'cookie-cutters'.  They are all unique and have different values and 'stat-lines' if you will.  Each one brings his own set of abilities and foibles to the table.  You can build your squad with a hodge-podge of soldiers, or tailor make a unit for objectives you need to achieve.

-- (Added) it's also all made in the good ol' US of A, Maryland to be exact.  

Cons

-- I don't think any of them have arrest records, so no cons...  LOL... sorry couldn't resist.

-- Expensive game.  Yes, there is big Dollahs here, but come on, we pay GW top dollar and the components in this game are 20 times the value.  Painted miniatures, laser cut maps and components,  Full vivid color everywhere, great card decks.  You get a lot more than you pay for with this one!  (I kinda made that a pro... not a con...  ok, I'm jazzed about this game.)

The Game

   Gameplay is pretty straightforward.  You chose your squad from the available pool of VPs in the scenarios.  The printed scenarios may also list certain soldiers or Sergeants you have to take.  You add the Action Cards for each soldier (They all have 7) to your deck. shuffle up and deal yourself a hand and get ready.

  The Story Cards control the action directly.  Of the 4 actions in the game (Look/Move/Shoot/Hide), the story cards each have only two.  You turn over three story cards for each turn.  On your own display, you have to play action cards in each phase that match one of the two actions on the story card.  After you have done that, the turn starts and you resolve all those actions.

  The uniqueness of the game is how the Story Cards dictate the action, for both players, since you each have to respond to them, and how the Action Cards tell the story during the turn, controlling how each soldier behaves and interacts.  It makes for a highly balanced game where tactics and knowing how your soldiers will perform win games, not dice rolls or charts.

  Right now, there is the basic game (Day of Days) and some expansions, as well as a few extra squad and leader boxes out there.  The new set (Red Devils) is on the way soon and it sure to be a hit as well, after all, they're adding Brits to the mix!

Overall

  Again, if you like WWII games, or even just FUN games, this is something very much worthy of picking up.  I was at ConSimWorld last week and got to speak to the designer and even learned the game from him.  I was totally impressed and everywhere this game seems to go, it hits like wildfire.  You will simply not go wrong if you want to do something on the side that is not W40k.

  And the mini's are already painted, how Freakin' cool is that????

Sunday, April 28, 2013

Jumping on the CSM/Chaos Bandwagon

  Ok, ok, so I did it.  I jumped on the bandwagon of the old Chaos/CSM steam train.  It's not like I wanted to, it's Chaos damnit, it worms it's way in, it finds ways into your day.  It didn't hurt that a friend was selling his Chaos army and the price was right.

  I got a heck of deal on this army, and having already tried it once, I like the way it played.  And get this, I played without a Heldrake.  Now, I did go buy a Heldrake, and it is on the list to build, but for now, I like what I have.

  Oh yeah, here is the stuff I got.

  • Daemon Prince (Metal, painted)

  • Abaddon (Metal, Primed)
  • 
Fabius Bile (Metal)
  • 
Kharne the Betrayer (Metal)

  • Ahriman (Metal)
  • 
Lucius the Eternal (Metal)

  • 2x Chaos Sorcerers (Metal, Different models, 1 painted)

  • Chaos Lord (Metal, Painted)

  • Chaos Lord in Term Armor (Metal, with extra set of arms)

  • 17 Chaos Space Marines (Mix of painted, primed and non-primed)

  • 1 Chaos Space Marine with Banner (Metal)
  • 
6 Chaos Terminators (Metal, 2 have Reapers, all primed)
  • 
12 Khorne Berserkers (1 painted, 11 Base Coated)

  • 1 Khorne Berzerker on Steed (Metal, Primed) 

  • 7 Plague Marines (Metal)

  • 7 Possessed (5 Metal, I have box)

  • 1 Noise Marine? (Metal guy, big gun)

  • 5 Raptors (Metal in box)

  • 2 Obliterators (Metal)

  • 1 Chaos Rhino (Primed, well used)

  • 2 Defilers (1 primed)

  • 1 Chaos Land Raider (Needs some assembly)

  • 1 Daemon Bloodletter of Khorne (Metal, primed, missing a wing)
  • 
5 Daemon Hounds (Metal, primed)

  • Various Chaos bits

  • Chaos side of Dark Vengeance Limited box
  Yep, that makes a good start for a CSM force, and some of it gets well used into a Chaos force that is on my mind.  While this force is heavily Khorne-ish, I will be taking it down the road of Tzeentch. 

  What I really like is that most of it metal, love the metal figs, really.  The plastic is great, but I like the heft of the metal figs.

  So, some of this goes to the stripper barrel right away, but a lot can just hit the paint line now. Ahhh, the joys of Chaos!!!!

  No game this weekend, had a trip to Ruidoso for some cabin/camping/getting away from it all...  Back to BatReps soon, I hope!

Tuesday, March 5, 2013

Realm of Battle WIP

  So, I took the plunge a few weeks back and picked up a Realm of Battle game board set from GW.  I know, I know, I can hear you saying "What a slobbering fanboi".  Yup... and proud.  Listen, I have my homemade MDF terrain boards here and I even built a custom frame to wheel those 2' x 2' beasts around.  BACK off!! - LOL,  j/k.



  Yeah, I have heard all the complaints about the GW boards, but I liked the look of them.  Besides, GW could release the 2nd coming of Christ and they would get knocked for him being too expensive and way overpowered compared to Necrons.  My favorite complaint was that models slide down the hills on these boards.  I have to laugh my ass off at this.  If any of you think plastic minis are going to hold their position on slick plastic boards, you're too stupid to play 40k, turn in all your crap and get out your checkers set! (Yes, I heard this complaint on a podcast.  Somebody was stuck on stupid that day).  I have also heard people bitch that the hills are too gentle and people don't measure elevation changes during movement correctly.  Umm, SLAP THEM, they are cheating.  If you let it ride, then its your fault, get over it.

  I knew the board would need to be flocked going in so I laid in supplies.  I used thinned down acrylic tube paints blasted through an airbrush to do the terrain.  I find these paints tough and durable and they spray pretty well through a .5mm airbrush.  I used;

Raw Sienna (Liquitex Basics)
Burnt Sienna (Liquitex Basics)
Raw Umber (Liquitex Basics)

Payne's Grey (Liquitex) (Super secret wash...  more later)

Monday, February 18, 2013

WIP - Storm Raven, Aquilla, Icon Mold

  Long weekend, short on ability.  Story of my life, it seems.  I did something to my arm Friday night and spent the whole weekend aching.  It falls asleep a lot and tingles just about all the time.  Methinks this is not good.  Anyhow, between that and some other malady's, my hobby work was cut quite short.   So, first off, a big "huzzah" to Danica Patrick for taking the pole for the Daytona 500.  you go, girl!

  Next, I was able to finish up on my Aquila.  This version does not suck nearly as bad as the last one.  Here it is, it still needs dullcote and some final tweaks...





  The next thing I worked on was the new icon for my chapter, the Templars Sanguine.  I will be putting up a whole page of their goodness, with preliminary fluff and designs very soon.  What I needed was the blood angels wings with a templar cross.  I can't have my brand spanking new chapter going around with the wrong iconography.  So, since I was working on my Storm Raven anyhow, I decided to cut apart the wings from one of the icons.  I also hacked up a banner from the Black Templar upgrade box to get the cross.  I had to chisel off the skull and re-shape it a bit, but it made the grade.

Hatin on the GW

or, hating GW is the new grey knights!

  Wow, the release of Death from Above has certainly stirred up a hate-storm.  It makes me think back to everything GW releases and every time they raise their prices.  The general torrent of hate that flies around the interwebz is amazing.  You would think, that with everyone hating GW so much, how are they still in business?

  Well, I’m going to put my fanboi hat on and defend the Gee-Dubya folks.  Mostly because I like GW and have no real problems with them, except for some recent asshat FAQs, but hey, mistakes gonna happen, haters gonna hate.  So, let me address some issues that I like, in no particular order;

$33 for a damn flier book that has nothing in it but old stuff and FAQs that I can get for free?   

  Yes, it’s $33.  Shut up and pay, or don’t.  Here is a novel thought for you to cogitate on.  YOU ARE NOT FORCED TO BUY IT!  It is a compendium… compendium means

compendium |kəmˈpendēəm| noun
a collection of concise but detailed information about a particular subject, esp. in a book or other publication.

  See? it’s a collection of other stuff.  They did not say it’s all new stuff.  So get over your  self and buy it for what it is.  Or don't buy it.  Really, it's not something to get so worked up about!

Direct sales for a book/model/codex/etc is a way of killing the local game stores.  That’s a dick-head move.!!


Sunday, January 13, 2013

iPad Software: Quartermaster

Quartermaster Icon
  I just recently purchased Quartermaster for the iPad.  I had tried it a few times in the past, but never really considered it.  This time I tried to actually use it to build a list and went through all it's features.  I have to say, it's pretty darn good.

  First off - It is not Army Builder or even Battlescribe.  It will not prompt you through to make a completely legal and certified tournament list.  If you are not sure if certain combinations of weapons/effects can be used, you will need the codex by your side. 

  That said, if you know what you are doing, and do not want/need your hand held during the list building process, this is a GREAT portable list builder.  You get all the options and none of the overhead.

  To start, you have to get the program, here are the links;

Quartermaster Web Site Link

iTunes direct link

  Then you will need Templates.  Templates are the files used by the program to generate the lists and all the assorted options that come with those lists.  You can either download the Template files or make them yourself.  I'm a lazy bugger, so I downloaded them.  There is a great site for them here;

QM Templates website for Quartermaster Template Files

  Keep in mind, the template files are separate from the program for the same reasons that they are separate for Army Builder and such, Intellectual property/copyright/oh bugger off rules.  It's not a problem with the program or the software, it's just the silly rules we live by.
 
  Now that you have everything installed, build lists to your hearts content.  It really is as simple as tapping to add the unit, then tap the unit's name to add options to it (like Force Swords and Heavy Bolters and Lascannons, oh my!)  From the main screen, you will see a listing of all your lists built so far (or the two demo lists that come pre-made).  AT the top right is all the menu items.  YOu can edit the templates (or add your own) from here.  The Star button is nice, it allows you to designate favorite lists which are then moved up the screen to be at the top for easy access.  The blue + button makes a new list.  It does not ask for point limits or what rulesets you will be using.  That is up to you.  It does keep a running total of your list points though.


Friday, December 28, 2012

Desks and Buildings and Battlescapes... oh my


Delphia, all broke... a sad panda
A while back, there was a night.  A very hellish night.  Lots of things happened, but the end result was this.  My computer desk's glass top exploded into a gozillion pieces and Delphia took a nose dive.  (Delphia is my 27" iMac
with the i7 processor, 16GB RAM and all the bells and whistles).  This was a bad night.  Not only did I spend bowling league night cleaning up broken glass, but I had to sweat out whether or not the Apple guys could fix her again.  Long story short, I got wayyyy lucky.  It was only the glass, and they had one left (yes, 1, uno, singular... the last one) in stock. The great guys at the Apple store in ABQ uptown got it replaced lickety-split and I was off back home in short order.





Wednesday, December 26, 2012

The Templars Mordain - My own Space Marine chapter

Well, it's been a while since my last post, and I do apologize.  In the next few days I will explain why.  Work has been crazy, the holidays have come and gone and travels have abounded.


I have had a couple of major projects  come up that took all my hobby time, but they were worth it.  There was also a small disaster that had to be recovered from, but more on that later, in another post.



I did however, solidify the new Chapter Banner and decided on the back-story for my made-up chapter of Space Marines.  I wonder if anyone can tell that they are an off-shoot of the Black Templars?  Am I that obvious?  LOL.  Designing that chapter banner took WAY longer than I would have ever imagined.  It is not very artistic, but rather highly stylized.  All the imagery on the banner has a meaning.  (I will make a post later to explain all the elements of the banner.)  My Templars Mordain are a rather plain jane chapter, but I did not want to create a chapter that stretched reality or bent/broke rules.  They have no special abilities and are in fact, Codex Marines.  The one thing this allows me, is Librarians, unlike the Black Templars.

The backstory is kind of simple, add 1 part angry Helbrecht, 1 part rebellious crusade Marshall and two parts very angry Adeptus Terra and you have the idea.

Monday, October 15, 2012

Honored Imperium... Well, maybe



   I did this a while back, thought I might post it here.  It's a bit of terrain/scenery for my game boards for Warhammer 40k.  It came out pleasant to look upon, which is good. 

  The Honored Imperium set from Games Workshop was a nice little terrain package, having this statue, a large Aquila fallen onto a rubble pile and a small piece of ruined wall.  A good little terrain set for a decent price.  Enjoyable to build, and more so to paint!

Monday, September 17, 2012

6th Edition - renewed energy

Well, it's time to try to get back to it again.  Been doing some hobbying lately, but not as much as I would have liked.  I lost a great friend of 20+ years to Cancer last week and that sort of puts things into perspective.  I'm not saying I'm living for the moment, but I think I am appreciating them more as they go by.

Space Marine Paint Scheme v15.1. Basic Black, Sotek Green and Caledor Sky


Anyhow, I have been bitten HARD by the Space Marine bug (again...) and it's time to work them boys into shape.  15 different color schemes came and went, but I think I have settled on a good one this time.  It's basic black, with Sotek Green Pauldrons and Greaves andCaledor Sky highlights here and there...   Here is the first crack at it.  None of the details are done yet.

It works pretty well for me, I think.  My biggest thought was how it would look on a vehicle.

The Chapter Name is temporarily the "Stigmata Martyrs"  (A compliment to Abney Park), but that may also change.  I'll be using the crosses from the Black Templars and it may affect the name as well.


Wednesday, May 16, 2012

Doomsday Ark - Hawtness

So, I had some time tonight after my toothache turned into an extraction because the tooth broke below the gum-line.  Wonderful USAF dentistry the culprit here, it rotted from the inside out...  Anyhow, I got to finish the assembly of my Necron Doomsday Ark that I started on Sunday.  This is the first model that I actually built in small stages and painted the sub-assemblies as I went.  Very hand y way to do it.  I'm kinda bummed that I didn't clean up the model more, there are mold lines that stick out like sore digital-metallic appendages.

Here are some shots... enjoy...


Still some edge highlighting and touch-ups to do, but mostly done...

These are also on my Flickr Page if you like that better...





Tuesday, May 15, 2012

BattleMarkers - Great stuff!!



So, every now and then you come across a great product that fills a great need.  Battlemarkers is just that deal.  Imagine all the markers you would ever need for your 40k game, without hassles and without breaking the bank.

Imagine, if you will, That these markers are just like buttons without the pin in the back.  They are metal, excellently printed and clear coated to that they will last a long time.  That's what these markers are, and they ROCK.  They are great looking, and durable as hell.  These are not going to wipe off or fade out on you.

I needed these for my Necron army, but they also have a ton more.  In fact, I got a great deal on a Necron Package that had just about every marker you could think of for a necron force to use.  They also have a ton of markers for other armies and for the game system as well.  For $6 for a single set of markers, you cannot go wrong.  My Necron Package was $20, and it had 4 sets, so that saves you $4 over and above.  The guys shipped them out so fast I had them before I knew it.

Definitely use the link above to check out all they have to offer.  They sell through ETSY, so you know you're not getting hosed and they have to maintain a standard there.

Seriously, Run, don't walk, to this store and grab these markers, you're game will be improved.