Ok, so I am normally the GW apologist, you all know that. I tend to be the one that says they're not all that bad. I also want to point out that I love this codex, and the collector's edition is great, but... It is WAY not worth the extra $74 for the Collector's edition.
The codex is great, although, as everyone knows, there is only 2 units in the entire book. The Imperial Knight Titan, Errant and Paladin versions. The rules section is comprised of those sections from Apoc/Escalation that you need to play with the Titan. It covers the super heavy stuff, plus the effects of the Melee D weapon. Then it has the two units. There is a section for warlord traits so that you can make the Knights your main force. There is also a pretty cool table to determine the level of your pilot. He'll either be green, average or Seneschal. The seneschal is +1 to WS/BS and the ion shield is a 3+ instead of 4+. The green pilot is -1 to all those. It gives a little variety, but there could have been a lot more done here. I think I'll make my own table to really vary pilots and give the game a little "narrative". Also, there is a sentence that makes all your knights scoring if they are your main detachment. But, as has been pointed out elsewhere, that does not make them denial units, so in an objective game, you could find some last turn shenanigans costing you the game... The obligatory allies table is also here.
The physical presentation is, as always, beautiful. The codex slipcase is bound with that rubbery/leathery coating that makes it feel very 'rich'. Inset into the slipcase is the names of all the houses and on the back is the "builders plate" that has your unique edition number. The codex is in there along with another pullout that has some very heavy stock photo plates of named titans. All very nice, but certainly not worth and extra $74.
The cover of the added pullout section with the Titan photos. Kinda like a 40k porn surprise package :) |
The slipcase cover. Sorry, I left the plastic on. It looks better in real life |