The Bloody End of it all |
We rolled up the same deployment, diagonal and the mission was The Relic. Easy peasy, lemon Squeezy, I thought. I'll roll in, grab the relic and pound some space wolf butt... Yeah, not hardly.
My list follows; Not terribly imaginative, but I thought I would the next squad of warriors just to contest more objectives and use a night Scythe to deliver them, and have a mobile gun platform.
750 Pts - Necrons Roster - Task Force OU-812-750
HQ: Overlord (1#, 130 pts)
1 Overlord, 130 pts ((C:NE, pg. 30); Infantry; Warscythe; Resurrection Orb; Ever-Living; Independent Character; Reanimation Protocols; Warlord)
Troops: Immortals (5#, 85 pts)
5 Immortals, 85 pts ((C:NE, pg. 34); Infantry; Tesla Carbine; Reanimation Protocols)
Troops: Warriors (10#, 130 pts)
10 Warriors, 130 pts ((C:NE, pg. 33); Infantry; Gauss Flayer; Reanimation Protocols)
Troops: Warriors (11#, 230 pts)
10 Warriors, 230 pts ((C:NE, pg. 33); Infantry; Gauss Flayer; Reanimation Protocols)
1 Night Scythe ((C:NE, pg. 51); (DFTS, pgs. 61 & 70); Vehicle (Transport); 1 Access Point; 15 model capacity; TL Tesla Destructor; Deep Strike; Invasion Beams; Living Metal; Supersonic)
Heavy Support: Doomsday Ark (1#, 175 pts)
1 Doomsday Ark, 175 pts ((C:NE, pg. 48); Doomsday Cannon; Gauss Flayer Array (each side); Quantum Shielding; Living Metal; Jink; Vehicle (Open-topped, Skimmer))
Roster satisfies all enforced validation rules
Total Roster Cost: 750
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Also wanted to mention - Used the Battlemarker markers for this game, very handy, cannot recommend them highly enough!!! The are an e-bay store that makes markers for all kinds of game systems, and all types of things. The Reanimation Protocol, ever living, quantum shielding etc markers are so handy. Well worth looking into!!!
The Board layout and Terrain |
After turn 1, but an idea of how deployments looked |
Ahh, then brutal truth came in. Devin started to flank me on both sides, and managed a great shot on the Ark to drop it's quantum shields, and immobilize it. Well, that was marked for death from then on. Wow, did that hurt. But my fault for leaving it unsupported and he took great advantage of that mistake. Over the next assault phases (His then mine, he killed the vehicle and freed up those two squads to force my hand with my reserves.
The next turns were uneventful if you don't count 4 immortals dying and NONE coming back with the Overlord and Res Orb. So, since the res orb has failed 2 games now, I am seriously thinking about dumping it. Probably be better off with a Ghost Ark instead.
Devin's flankers on my left managed to get pressure on the warriors there, and the CC was actually going decently, until the Lone Wolf and his doggies reserved in. They had Acute Senses, so they got to come in right where they were needed and pounded me senseless. Reanimation Protocols helped a little, but not enough. After that it was a question of Devin maneuvering to box me in and get into CC.
In my last three games, I have blown ever reserve roll and my reserves have all entered on turn 4. Too late to affect the outcome in any meaningful way <sigh>.
So, in short, Devin outplayed me pretty well in this and I paid the ultimate price for being cheeky with the Ark. Won't happen again, fleshy meat sacks!!! Muahahahahaha. LOL
High point of the game, challenging the enemy IC and killing it :) Pyrrhic Victory, since it cost me the relic :)
More pics...
Ding-Dong... Avon Calling. |
All your relic are belong to us |
VICTORY. Eat Hot Warscythe, slimy meat sack!!! |
Oh crap, Melta?? Well, that sucks!!! |
Lone wolf behind, hunters to the front... warrior life sucks |
Hey, gimme that back. Relic Thieves!!! |
Scything in, no effect. Stupid TL guns |
Turn 4 - 10 warriors, too little, too late |
Yeah, I have you surrounded, metal-men |
Relic Rugby, or smear the queer with rock! |
The game was a blast, again! Thanks Devin!
I learned - not to hang your flanks out when you have 0 support and they have melta...
I learned - Reserve Rolls are LAME!!!! LOL
Ok, next week - 1000 points!!! Now were cooking with Teflon and making wolf steaks!!
Very fun game. The tide of battle turned with each CC. You forgot to mention that two immortals and your overlord were sitting in the goo for most the game which gave them the Feel no Pain. It allowed you to survive and even destroy one of my grey hunter squads before I bring my forces to bear. My list was:
ReplyDeleteRune Priest - Master of Runes and Runic Armor
4x 5-man squads of Grey Hunters (2 with meltas, 2 with flamers)
4 man squad of Wolf Guard (Termies with Power fists split to lead the Grey Hunters!)
The Jewel: Lone wolf (Termie, Mark of Wulfen, Melta bombs, Frost Blade and 2x Fenrisian Wolves)
Only the lone wolf and one squad of GH's with a melta in reserve (Got them in 2nd turn tho!)
Thoughts:
I really got lucky with the hit on the Ark. I actually hit it with the power fist which brought its shields down and immobilized it. If not for the immobilized, it would have likely changed the course of the game.
Lone Wolf: Mark of the Wulfen redeemed itself this game, as I ended up getting on average 6-8 attacks for my WS 5, Strength 5 Lone Wolf. He's really fun to play because he only confers a victory point to the enemy if he lives.
Rune Priest: Once again went with divination, which I rolled the primaris (Re-roll failed hits) and Foreboding (Which did no good as it gave a redundant counter-attack to the unit and allows over-watch to fire at normal BS). Since he died so quick last time, I kept him in the back so that everyone else would die first, which worked out well. Only the Termie died from the unit. His re-roll on hits gave him the edge to destroy the Ark.
I split my Grey Hunters into 5 man squads (Same points, double the units) this time because I wanted to claim more objectives. Surprise, Surprise: No objectives this game. It did allow me to maneuver more effectively and sort of control Bill's future moves like a chess match. He wanted to avoid CC as much as I wanted to be in it. Although I won, I think it was more luch than skill. With a couple of small moves, Bill could have taken me out. For one, the Ark could have moved away from the incoming CC but it was also luck that I immobilized it. Had the Overlord unit grabbed the relic and turned around, he may have been able to avoid me long enough to win. Or when things looked tough and he disembarked his warriors, he could have embarked with the relic rather than engage my 1 GH in CC. I attribute my win to luck and nothing more, which means I cannot get complacent for the next game.
For the 1000 pts next game I want another HQ. Another Rune priest might be beneficial with actual Rune priest powers, or perhaps Biomancy. I would love to get my cavalry units in, but That would take most of my points... We shall see on the next go around. No matter what, I am going to have to paint some more!